Devlog 28: Creating

A large portion of this week was spent tackling a long-standing issue: trying to create new characters and dialogue sequences from code. Dialogic allows you to create characters and timelines from within the editor easily, but doing so from GDScript was something that was not made clear. But after working with the addon creator a bit we got it working, so now characters can be created and have names, portraits and scripts assigned to them in-game.

I’ve also started creating several scenarios for different characters and different tasks that can be completed for them. These go a bit deeper than just “bring character item”, since it’s not immediately clear what the player needs to do to complete the task (in most cases, the player can’t complete the task that day and has to wait for the right moment or opportunity to appear).

Some highlights:

  • Guards can now be hired and added as characters from code
  • Dialogue choices can now be color-coded depending on the content of that choice
  • Added doors to bathroom stalls (WOW!)
  • NPCs now pull chairs in/out when going to/leaving from their lunch break

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