8 min 0 Gamedev Devlog 53: Explaining Vegas Interactive March 8, 2026 An in-depth explanation for how state machines are setup using enums, signals and globals. Read More
2 min 0 Gamedev Devlog 52: Stating Vegas Interactive February 10, 2026 State machines, more state machines, and getting them setup properly. Read More
2 min 0 Gamedev Devlog 51: Refactoring Vegas Interactive December 20, 2025 Demo launch, some updates, and a big thank you to everyone. Read More
2 min 0 Gamedev Devlog 50: Debugging Vegas Interactive November 3, 2025 Fixing bugs, adding art, and a release window for the demo! Read More
2 min 1 Gamedev Devlog 49: Dating Vegas Interactive October 4, 2025 Actual dating is a lot easier than trying to recreate an entire date from scratch,… Read More
3 min 0 Gamedev Devlog 48: Operating Vegas Interactive September 5, 2025 Shooting, running, gunning, and operators are operating. Read More
2 min 0 Gamedev Devlog 47: Continuing Vegas Interactive August 5, 2025 Gunfire, commodities, NPCs, tutorials, and lots of other goodies. Read More
3 min 0 Gamedev Devlog 46: Wishlisting Vegas Interactive June 27, 2025 Creating the Steam page, continuing work, and what comes next. Read More
2 min 0 Artdev Gamedev Devlog 45: Trading Vegas Interactive May 4, 2025 Day trading, night work, and more art Read More
5 min 2 Gamedev Lifedev Devlog 44: Bridging Vegas Interactive April 10, 2025 One year of development, how it's going so far, and the future. Read More