Devlog 27: Spriting

At long last, the player has an actual character sprite, courtesy of a real artist. Right now there is just an idle and walking animation, but there will be more coming for the other characters once I officially bring this artist on. I’ve been very impressed with their work so far, so there should be more animations and more sprites for other characters in the works.

I think I’ve also found a good solution to my multiple-layers issue, which makes use of Path2D and PathFollow2D nodes to essentially put an NPC on-rails when traversing between floors. So far no issues have come up related to broken navigation, so after some more tweaking this should be fixed.

Some highlights:

  • Added basic sprite for player character, including idle and walk animations
  • Added copier and tasks related to it
  • Fixed player interact prompts not initially appearing in the right place
  • Modified NPCs to all inherit from one node and one script (no more copy+pasting the same code across 4+ different scripts with minor differences)

This almost looks like a game, which is something I’ve been telling myself for the past half year now. Maybe one day it will actually play like half a game, too.

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