This week was spent refining existing mechanics and simplifying the player’s goals. Since I come from an IT background, I initially had the idea of trying to implement a lot of game mechanics from an IT perspective, but there’s really no way of doing so without making them fun either. So in the end they’re just basic puzzles the player has to solve to progress. Not what I was going for, but I still find the game to be fun to play.
Some other progress from this week includes touching up the shooting mechanics and adding possible outcomes for what may happen if you deem it necessary to use lethal force.
The highlights:
- Polished shooting mechanics
- Aiming is now much less accurate when moving and gradually becomes more accurate the longer you hold still
- Added additional dialogue depending on if you choose to use lethal force against guards