It’s been about a month or so since the last development update, but there’s been a lot of changes since then. Here’s a quick rundown:
Shooting

This is a new level with open combat, putting you against an entire palace filled with guards that have one goal: kill you dead. You’ll have some backup though and a lot of grenades to clear the place out, so stay on your feet, keep moving, and don’t let off the trigger until the mission is complete.
Day Traders

You can now hire and place individual traders to help you with trading commodities! Each trader has their own specialty that gives you a bonus when they sell their stock’s worth of it. You can also place two or more traders next to each other for an additional bonus. Take note of their asking salary and decide who you can afford to hire and where they’ll be working from.
Hired NPCs can also have randomized hair, skin, and clothing colors. Rumor has it if you put enough of them next to each other they’ll start raving.
Tutorial

A proper tutorial has been added to explain basic stealth and espionage mechanics including light and sound, lockpicking, night vision, shooting, and hacking. It’s entirely optional, so if you’re a go-getter you can skip it entirely and figure everything out for yourself.
Dialogue

Lots of other dialogue has been changed, and the overall flow of the story has been made more coherent. Each character now has their own specific goal that you’ll play a part in helping them achieve… for better or worse.
And finally, Conflict of Interest has been selected for the Debut Festival run by GameDev.ist! It’s a small but important step in getting the game closer to a wider release.
There’s still not set date for when the demo will be available, but it’s getting closer each day.