Devlog 50: Debugging

I’m in the final stretch towards getting the demo out and ready. The only things missing at this point are some art assets that need to be imported, more dialogue, some minor UI changes and any other stray bugs that may pop up.

Fixes

In total, there are about 250 bugs, fixes and changes that I am in the process of fixing. Some of them are simple like fixing typos or moving props around. Others are more complex like redoing guard AI and tracking down the root cause of other obscure bugs. Most of these were knocked out in the past week or so, but a few more remain and should be fixed in the coming weeks.

Art

More character sprites have been added, each of which can be customized with custom hair and skin colors to make characters stand out.

Dialogue

Most of the final dialogue is in place and flows properly based on actions the player has taken. This has by far been the hardest part of the dev process, writing good dialogue and making sure the right responses are displayed.

With all that being said, a demo should be available on Steam by the end of November. But again, no promises. There are still lots of little things to do that add up quickly such as Steam integration, last-minute critical bugs, and anything else that might get in the way.

Now if you’ll excuse me I have another 250 bugs to fix.

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