Devlog 49: Dating

Actual dating is a lot easier than trying to recreate an entire date from scratch, because with a real date you have someone else pulling half the conversation, the rest of the restaurant is already there and doesn’t need you to decide what they look like, and the staff can pull their own weight. In a dating game, these are all things you need to do on your own.

Dialogue

This is without a doubt where most of my time has been going. Writing good dialogue that serves a purpose and ensuring it all flows properly is becoming the hardest part of making the game.

Sprite Randomization

Sprites can now be randomized even further with additional hairstyles, outfits, and sizes. Each part of the sprite (hair, head, clothes, hands, feet) are separate and in grayscale with values only to allow for any combination of colors.

More dialogue

Did I mention there’s a lot of dialogue to write? As of right now the demo will span five days and nights as well as additional side missions with their own characters and dialogue, all of which tie into each other based on previous conversation choices and actions the player has made in the world.

So there is still no set release date for the demo, but I am getting closer with each day. The good news is that after the dialogue is done, it should be mostly feature complete for the time being, which means I get to fix the endless bugs that I’ve been ignoring up to this point.

The work continues.

One thought on “Devlog 49: Dating

  1. Well, I miss three posts and look! The whole game is basically transformed! Great job man, it’s looking good! I look forward to playing!

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