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Devlog 15: Arting
2 min 0
  • Artdev
  • Gamedev

Devlog 15: Arting

  • Vegas Interactive
  • August 25, 2024
Real art, keycards, and a reputation to keep.
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Devlog 14: Expandinging
2 min 0
  • Artdev
  • Gamedev

Devlog 14: Expandinging

  • Vegas Interactive
  • August 18, 2024
Milestones, tilesets, and black triangles.
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Devlog 13: Interfacing
3 min 0
  • Gamedev

Devlog 13: Interfacing

  • Vegas Interactive
  • August 12, 2024
Refactoring, interfaces, and Godot annoyances
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Devlog 12: Sneaking
1 min 0
  • Gamedev

Devlog 12: Sneaking

  • Vegas Interactive
  • August 4, 2024
Sneaking, spotting, and shaders
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Devlog 11: Hacking
3 min 0
  • Gamedev

Devlog 11: Hacking

  • Vegas Interactive
  • July 29, 2024
Hacking, sneaking, and why you shouldn't use dictionaries for your inventory
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Devlog 10: Intelligencing
2 min 0
  • Gamedev

Devlog 10: Intelligencing

  • Vegas Interactive
  • July 22, 2024
Navigation layers, finished gameplay loop, and JPEGs of cats
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Devlog 9: Writing
2 min 0
  • Artdev
  • Gamedev

Devlog 9: Writing

  • Vegas Interactive
  • July 15, 2024
Floppy disks, character art, and scene saving shenanigans
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Devlog 8: Customizing
2 min 1
  • Gamedev

Devlog 8: Customizing

  • Vegas Interactive
  • July 7, 2024
Animating, skinning, and stealing icons from old operating systems
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Devlog 7: Fixing
2 min 0
  • Gamedev

Devlog 7: Fixing

  • Vegas Interactive
  • July 1, 2024
Placing cameras, fixing inventories, and Cheryl
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Devlog 6: Navigating
2 min 0
  • Gamedev
  • Lifedev

Devlog 6: Navigating

  • Vegas Interactive
  • June 24, 2024
Basic navigation, artist-hunting, and conventions
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Recent Posts

  • Devlog 45: Trading
  • Devlog 44: Bridging
  • Devlog 43: Existing
  • Devlog 42: Aiming
  • Devlog 41: Editing

Recent Comments

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  2. Dronezone on Devlog 44: Bridging
  3. Yosh on Devlog 36: Blackmailing
  4. Yosh on Devlog 33: Swiping
  5. Yosh on Devlog 32: Interrogating

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