Gamedev Devlog 53: Explaining Vegas Interactive March 8, 2026 8 min 0 An in-depth explanation for how state machines are setup using enums, signals and globals.
Gamedev Devlog 52: Stating Vegas Interactive February 10, 2026 2 min 0 State machines, more state machines, and getting them setup properly.
Gamedev Devlog 51: Refactoring Vegas Interactive December 20, 2025 2 min 0 Demo launch, some updates, and a big thank you to everyone.